Interface IGLTFObjectModelTreeMeshesObject
interface IGLTFObjectModelTreeMeshesObject {
__array__: {
__target__: boolean;
primitives: {
__array__: {
__target__: boolean;
material: IObjectAccessor<any, any, string | undefined>;
};
length: IObjectAccessor<IMeshPrimitive[], any, FlowGraphInteger>;
};
weights: {
__array__: any;
length: IObjectAccessor<number[], any, FlowGraphInteger>;
};
};
length: IObjectAccessor<IMesh[], any[], FlowGraphInteger>;
}
__array__: {
__target__: boolean;
primitives: {
__array__: {
__target__: boolean;
material: IObjectAccessor<any, any, string | undefined>;
};
length: IObjectAccessor<IMeshPrimitive[], any, FlowGraphInteger>;
};
weights: {
__array__: any;
length: IObjectAccessor<number[], any, FlowGraphInteger>;
};
};
length: IObjectAccessor<IMesh[], any[], FlowGraphInteger>;
}
Properties
__ array__
__array__: {
__target__: boolean;
primitives: {
__array__: {
__target__: boolean;
material: IObjectAccessor<any, any, string | undefined>;
};
length: IObjectAccessor<IMeshPrimitive[], any, FlowGraphInteger>;
};
weights: {
__array__: any;
length: IObjectAccessor<number[], any, FlowGraphInteger>;
};
}
__target__: boolean;
primitives: {
__array__: {
__target__: boolean;
material: IObjectAccessor<any, any, string | undefined>;
};
length: IObjectAccessor<IMeshPrimitive[], any, FlowGraphInteger>;
};
weights: {
__array__: any;
length: IObjectAccessor<number[], any, FlowGraphInteger>;
};
}
length
Number of meshes in the array.
Accessor tree describing the
/meshessection of the glTF Object Model. Exposes per-mesh primitives (and their material refs) and the mesh-level morph-target weights array.