Interface IGLTFObjectModelTreeCamerasObject
interface IGLTFObjectModelTreeCamerasObject {
__array__: {
__target__: boolean;
orthographic: {
xmag: IObjectAccessor<ICamera, ICamera, Vector2>;
ymag: IObjectAccessor<ICamera, ICamera, Vector2>;
zfar: IObjectAccessor<ICamera, ICamera, number>;
znear: IObjectAccessor<ICamera, ICamera, number>;
};
perspective: {
aspectRatio: IObjectAccessor<ICamera, ICamera, Nullable<number>>;
yfov: IObjectAccessor<ICamera, ICamera, number>;
zfar: IObjectAccessor<ICamera, ICamera, number>;
znear: IObjectAccessor<ICamera, ICamera, number>;
};
};
length: IObjectAccessor<ICamera[], any, FlowGraphInteger>;
}
__array__: {
__target__: boolean;
orthographic: {
xmag: IObjectAccessor<ICamera, ICamera, Vector2>;
ymag: IObjectAccessor<ICamera, ICamera, Vector2>;
zfar: IObjectAccessor<ICamera, ICamera, number>;
znear: IObjectAccessor<ICamera, ICamera, number>;
};
perspective: {
aspectRatio: IObjectAccessor<ICamera, ICamera, Nullable<number>>;
yfov: IObjectAccessor<ICamera, ICamera, number>;
zfar: IObjectAccessor<ICamera, ICamera, number>;
znear: IObjectAccessor<ICamera, ICamera, number>;
};
};
length: IObjectAccessor<ICamera[], any, FlowGraphInteger>;
}
Properties
__ array__
__array__: {
__target__: boolean;
orthographic: {
xmag: IObjectAccessor<ICamera, ICamera, Vector2>;
ymag: IObjectAccessor<ICamera, ICamera, Vector2>;
zfar: IObjectAccessor<ICamera, ICamera, number>;
znear: IObjectAccessor<ICamera, ICamera, number>;
};
perspective: {
aspectRatio: IObjectAccessor<ICamera, ICamera, Nullable<number>>;
yfov: IObjectAccessor<ICamera, ICamera, number>;
zfar: IObjectAccessor<ICamera, ICamera, number>;
znear: IObjectAccessor<ICamera, ICamera, number>;
};
}
__target__: boolean;
orthographic: {
xmag: IObjectAccessor<ICamera, ICamera, Vector2>;
ymag: IObjectAccessor<ICamera, ICamera, Vector2>;
zfar: IObjectAccessor<ICamera, ICamera, number>;
znear: IObjectAccessor<ICamera, ICamera, number>;
};
perspective: {
aspectRatio: IObjectAccessor<ICamera, ICamera, Nullable<number>>;
yfov: IObjectAccessor<ICamera, ICamera, number>;
zfar: IObjectAccessor<ICamera, ICamera, number>;
znear: IObjectAccessor<ICamera, ICamera, number>;
};
}
length
Number of cameras in the array.
Accessor tree describing the
/camerassection of the glTF Object Model. Exposes orthographic and perspective camera properties.