Interface INodeRenderGraphCreateOptions
interface INodeRenderGraphCreateOptions {
autoConfigure?: boolean;
autoFillExternalInputs?: boolean;
debugTextures?: boolean;
rebuildGraphOnEngineResize?: boolean;
verbose?: boolean;
}
autoConfigure?: boolean;
autoFillExternalInputs?: boolean;
debugTextures?: boolean;
rebuildGraphOnEngineResize?: boolean;
verbose?: boolean;
}
Properties
Optionalauto Configure
autoConfigure?: boolean
Defines if the autoConfigure method should be called when initializing blocks (default: false)
Optionalauto Fill External Inputs
autoFillExternalInputs?: boolean
If true, external inputs like object lists and cameras will be filled with default values, taken from the scene. Note that external textures are not concerned (default: true).
Optionaldebug Textures
debugTextures?: boolean
If true, textures created by the node render graph will be visible in the inspector, for easier debugging (default: false)
Optionalrebuild Graph On Engine Resize
rebuildGraphOnEngineResize?: boolean
Rebuild the node render graph when the screen is resized (default: true)
Optionalverbose
verbose?: boolean
Defines if the build should log activity (default: false)
Options that can be passed to the node render graph build method