Interface IMeshUVSpaceRendererOptionsSince
interface IMeshUVSpaceRendererOptions {
generateMipMaps?: boolean;
height?: number;
optimizeUVAllocation?: boolean;
textureType?: number;
uvEdgeBlending?: boolean;
width?: number;
}
generateMipMaps?: boolean;
height?: number;
optimizeUVAllocation?: boolean;
textureType?: number;
uvEdgeBlending?: boolean;
width?: number;
}
Index
Properties
Optionalgenerate Mip Maps
generateMipMaps?: boolean
Generate mip maps. Default: true
Optionalheight
height?: number
Height of the texture. Default: 1024
Optionaloptimize UV Allocation
optimizeUVAllocation?: boolean
Optimize UV allocation. Default: true If you plan to use the texture as a decal map and rotate / offset the texture, you should set this to false
Optionaltexture Type
textureType?: number
Type of the texture. Default: Constants.TEXTURETYPE_UNSIGNED_BYTE
Optionaluv Edge Blending
uvEdgeBlending?: boolean
If true, a post processing effect will be applied to the texture to fix seams. Default: false
Optionalwidth
width?: number
Width of the texture. Default: 1024
Options for the MeshUVSpaceRenderer 5.49.1