Function InitializeInteractivityNodeState
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InitializeInteractivityNodeState( nodes: readonly GLTF2.INode[], state: InteractivityNodeState, getAuthoredState: (node: GLTF2.INode) => boolean | undefined,): void
Parameters
- nodes: readonly GLTF2.INode[]
- state: InteractivityNodeState
- getAuthoredState: (node: GLTF2.INode) => boolean | undefined
Returns void
Initializes authored and inherited selectability or hoverability state.