Function computeMaxExtents
-
computeMaxExtents(
meshes: AbstractMesh[],
animationGroup?: Nullable<AnimationGroup>,
animationStep?: number,
): { maximum: Vector3; minimum: Vector3 }[]Parameters
- meshes: AbstractMesh[]
The array of meshes to compute
- animationGroup: Nullable<AnimationGroup> = null
An optional animation group to animate (must be started to take effect)
- animationStep: number = ...
An optional value indicating the number of seconds to step while looping through the given animation group
Returns { maximum: Vector3; minimum: Vector3 }[]
An array of world space extents corresponding to the given meshes
- meshes: AbstractMesh[]
Computes the maximum extents of the given meshes considering animation, skeleton, and morph targets.