Function GenerateBase64StringFromTexture
-
GenerateBase64StringFromTexture(
texture: BaseTexture,
faceIndex?: number,
level?: number,
): Nullable<string>Parameters
- texture: BaseTexture
defines the texture to read pixels from
- faceIndex: number = 0
defines the face of the texture to read (in case of cube texture)
- level: number = 0
defines the LOD level of the texture to read (in case of Mip Maps)
Returns Nullable<string>
The base64 encoded string or null
- texture: BaseTexture
Reads the pixels stored in the webgl texture and returns them as a base64 string