Function CreateTiledGround
-
CreateTiledGround(
name: string,
options: {
precision?: { h: number; w: number };
subdivisions?: { h: number; w: number };
updatable?: boolean;
xmax: number;
xmin: number;
zmax: number;
zmin: number;
},
scene?: Nullable<Scene>,
): MeshParameters
- name: string
defines the name of the mesh
- options: {
precision?: { h: number; w: number };
subdivisions?: { h: number; w: number };
updatable?: boolean;
xmax: number;
xmin: number;
zmax: number;
zmin: number;
}defines the options used to create the mesh
xminground minimum X coordinate (float, default -1)zminground minimum Z coordinate (float, default -1)xmaxground maximum X coordinate (float, default 1)zmaxground maximum Z coordinate (float, default 1)subdivisionsa javascript object{w: positive integer, h: positive integer}(default{w: 6, h: 6}).wandhare the numbers of subdivisions on the ground width and height. Each subdivision is called a tilesubdivisions.wpositive integer, default 6subdivisions.hpositive integer, default 6precisiona javascript object{w: positive integer, h: positive integer}(default{w: 2, h: 2}).wandhare the numbers of subdivisions on the ground width and height of each tileprecision.wpositive integer, default 2precision.hpositive integer, default 2updatableboolean, default false, true if the mesh must be flagged as updatable
- scene: Nullable<Scene> = null
defines the hosting scene
Returns Mesh
the tiled ground mesh
- name: string
Creates a tiled ground mesh