Function CreatePickingRayToRef
-
CreatePickingRayToRef(
scene: Scene,
x: number,
y: number,
world: Nullable<Matrix>,
result: Ray,
camera: Nullable<Camera>,
cameraViewSpace?: boolean,
enableDistantPicking?: boolean,
): SceneParameters
- scene: Scene
defines the scene to use for the picking
- x: number
defines the x coordinate of the origin (on-screen)
- y: number
defines the y coordinate of the origin (on-screen)
- world: Nullable<Matrix>
defines the world matrix to use if you want to pick in object space (instead of world space)
- result: Ray
defines the ray where to store the picking ray
- camera: Nullable<Camera>
defines the camera to use for the picking
- cameraViewSpace: boolean = false
defines if picking will be done in view space (false by default)
- enableDistantPicking: boolean = false
defines if picking should handle large values for mesh position/scaling (false by default)
Returns Scene
the current scene
- scene: Scene
Creates a ray that can be used to pick in the scene