Creates a plane polygonal mesh. By default, this is a disc
The parameter radius sets the radius size (float) of the polygon (default 0.5)
The parameter tessellation sets the number of polygon sides (positive integer, default 64). So a tessellation valued to 3 will build a triangle, to 4 a square, etc
You can create an unclosed polygon with the parameter arc (positive float, default 1), valued between 0 and 1, what is the ratio of the circumference : 2 x PI x ratio
You can also set the mesh side orientation with the values : BABYLON.Mesh.FRONTSIDE (default), BABYLON.Mesh.BACKSIDE or BABYLON.Mesh.DOUBLESIDE
Creates a plane polygonal mesh. By default, this is a disc
radiussets the radius size (float) of the polygon (default 0.5)tessellationsets the number of polygon sides (positive integer, default 64). So a tessellation valued to 3 will build a triangle, to 4 a square, etcarc(positive float, default 1), valued between 0 and 1, what is the ratio of the circumference : 2 x PI x ratiofrontUVsandbackUVs(Vector4). Detail here : https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientationupdatable(default false) if its internal geometry is supposed to change once created