Function BindIBLSamplers
-
BindIBLSamplers(
scene: Scene,
defines: any,
ubo: UniformBuffer,
reflectionTexture?: Nullable<BaseTexture>,
realTimeFiltering?: boolean,
): voidParameters
- scene: Scene
The scene
- defines: any
The list of shader defines for the material
- ubo: UniformBuffer
The uniform buffer to update
- reflectionTexture: Nullable<BaseTexture> = null
The IBL texture
- realTimeFiltering: boolean = false
Whether realtime filtering of IBL texture is being used
Returns void
- scene: Scene
Update parameters for IBL