Function BindIBLParameters
-
BindIBLParameters(
scene: Scene,
defines: any,
ubo: UniformBuffer,
reflectionColor: Color3,
reflectionTexture?: Nullable<BaseTexture>,
realTimeFiltering?: boolean,
supportTextureInfo?: boolean,
supportLocalProjection?: boolean,
usePBR?: boolean,
supportSH?: boolean,
useColor?: boolean,
reflectionBlur?: number,
): voidParameters
- scene: Scene
The scene
- defines: any
The list of shader defines for the material
- ubo: UniformBuffer
The uniform buffer to update
- reflectionColor: Color3
The color to use for the reflection
- reflectionTexture: Nullable<BaseTexture> = null
The IBL texture
- realTimeFiltering: boolean = false
Whether realtime filtering of IBL texture is being used
- supportTextureInfo: boolean = false
Whether the texture info is supported
- supportLocalProjection: boolean = false
Whether local projection is supported
- usePBR: boolean = false
Whether PBR is being used
- supportSH: boolean = false
Whether spherical harmonics are supported
- useColor: boolean = false
Whether to use the reflection color
- reflectionBlur: number = 0
The level of blur of the reflection
Returns void
- scene: Scene
Update parameters for IBL