API

Class StackPanel3D

Class used to create a stack panel in 3D on XY plane

Hierarchy (View Summary)

Index
margin: number = 0.1

Gets or sets the distance between elements

name?: string

Defines the control name

onPointerClickObservable: any = ...

An event triggered when a control is clicked on (with a mouse)

onPointerDownObservable: any = ...

An event triggered when the pointer taps the control

onPointerEnterObservable: any = ...

An event triggered when pointer enters the control

onPointerMoveObservable: any = ...

An event triggered when the pointer moves over the control

onPointerOutObservable: any = ...

An event triggered when the pointer moves out of the control

onPointerUpObservable: any = ...

An event triggered when pointer is up

parent: Nullable<Container3D>

Gets or sets the parent container

pointerDownAnimation: () => void

Callback used to start pointer down animation

pointerEnterAnimation: () => void

Callback used to start pointer enter animation

pointerOutAnimation: () => void

Callback used to start pointer out animation

pointerUpAnimation: () => void

Callback used to start pointer up animation

FACEFORWARD_ORIENTATION: 3

Control will rotate to look at z axis (0, 0, 1)

FACEFORWARDREVERSED_ORIENTATION: 4

Control will rotate to look at negative z axis (0, 0, -1)

FACEORIGIN_ORIENTATION: 1

Control will rotate to make it look at sphere central axis

FACEORIGINREVERSED_ORIENTATION: 2

Control will rotate to make it look back at sphere central axis

UNSET_ORIENTATION: 0

Control rotation will remain unchanged