API

Class FluentMaterial

Class used to render controls with fluent design

Hierarchy (View Summary)

Index
albedoColor: any = ...

Gets or sets the albedo color (Default is Color3(0.3, 0.35, 0.4))

borderMinValue: number = 0.1

Gets or sets the minimum value that can be applied to border width (default is 0.1)

borderWidth: number = 0.5

Gets or sets border width (default is 0.5)

edgeSmoothingValue: number = 0.02

Gets or sets a value indicating the smoothing value applied to border edges (0.02 by default)

hoverColor: any = ...

Gets or sets the color used to render the hover light (default is Color4(0.3, 0.3, 0.3, 1.0))

hoverPosition: any = ...

Gets or sets the hover light position in world space (default is Vector3.Zero())

hoverRadius: number = 0.01

Gets or sets the radius used to render the hover light (default is 0.01)

innerGlowColor: any = ...

Gets or sets the inner glow color (white by default)

albedoTexture: Nullable<BaseTexture>

Gets or sets the texture to use for albedo color

innerGlowColorIntensity: number

Gets or sets inner glow intensity. A value of 0 means no glow (default is 0.5)

renderBorders: boolean

Gets or sets a boolean indicating if borders must be rendered (default is false)

renderHoverLight: boolean

Gets or sets a boolean indicating if hover light must be rendered (default is false)