Class Button3D
Hierarchy (View Summary)
Constructors
constructor
-
Creates a new button
Parameters
Optionalname: stringdefines the control name
Optionaloptions: IButton3DCreationOptionsdefines the options used to create the button
Returns Button3D
Properties
Optionalname
Defines the control name
on Pointer Click Observable
An event triggered when a control is clicked on (with a mouse)
on Pointer Down Observable
An event triggered when the pointer taps the control
on Pointer Enter Observable
An event triggered when pointer enters the control
on Pointer Move Observable
An event triggered when the pointer moves over the control
on Pointer Out Observable
An event triggered when the pointer moves out of the control
on Pointer Up Observable
An event triggered when pointer is up
parent
Gets or sets the parent container
pointer Down Animation
Callback used to start pointer down animation
pointer Enter Animation
Callback used to start pointer enter animation
pointer Out Animation
Callback used to start pointer out animation
pointer Up Animation
Callback used to start pointer up animation
Accessors
behaviors
-
Gets the list of attached behaviors
Returns Behavior<Control3D>[]
content
content Resolution
-
get contentResolution(): number | { height: number; width: number }
Gets or sets the texture resolution used to render content (512 by default)
Returns number | { height: number; width: number }
-
set contentResolution(value: number | { height: number; width: number }): void
Parameters
- value: number | { height: number; width: number }
Returns void
is Visible
-
get isVisible(): boolean
Gets or sets a boolean indicating if the control is visible
Returns boolean
-
set isVisible(value: boolean): void
Parameters
- value: boolean
Returns void
mesh
-
get mesh(): Nullable<AbstractMesh>
Gets the mesh used to render this control
Returns Nullable<AbstractMesh>
node
-
get node(): Nullable<TransformNode>
Gets the transform node used by this control
Returns Nullable<TransformNode>
position
-
get position(): Vector3
Gets or sets the control position in world space
Returns Vector3
-
set position(value: Vector3): void
Parameters
- value: Vector3
Returns void
scaling
-
get scaling(): Vector3
Gets or sets the control scaling in world space
Returns Vector3
-
set scaling(value: Vector3): void
Parameters
- value: Vector3
Returns void
type Name
-
get typeName(): string
Gets a string representing the class name
Returns string
Methods
add Behavior
dispose
-
Releases all associated resources
Returns void
get Behavior By Name
-
Gets an attached behavior by name
Parameters
- name: string
defines the name of the behavior to look for
Returns Nullable<Behavior<Control3D>>
null if behavior was not found else the requested behavior
- name: string
get Class Name
-
Get the current class name of the control.
Returns string
current class name
link To Transform Node
-
Link the control as child of the given node
Parameters
- node: Nullable<TransformNode>
defines the node to link to. Use null to unlink the control
Returns Control3D
the current control
- node: Nullable<TransformNode>
Class used to create a button in 3D