Class ThinPassCubePostProcess
Hierarchy (View Summary)
- WebXRSpatialLayerType
- ThinPassCubePostProcess
Index
Constructors
constructor
-
new ThinPassCubePostProcess(
name: string,
engine?: Nullable<AbstractEngine>,
options?: any,
): ThinPassCubePostProcessCreates the PassCubePostProcess
Parameters
- name: string
Name of the effect
- engine: Nullable<AbstractEngine> = null
Engine to use to render the effect. If not provided, the last created engine will be used
Optionaloptions: anyOptions to configure the effect
Returns ThinPassCubePostProcess
- name: string
PassCubePostProcess which produces an output the same as it's input (which must be a cube texture)