API

Class ThinPassCubePostProcess

PassCubePostProcess which produces an output the same as it's input (which must be a cube texture)

Hierarchy (View Summary)

Index
  • Creates the PassCubePostProcess

    Parameters

    • name: string

      Name of the effect

    • engine: Nullable<AbstractEngine> = null

      Engine to use to render the effect. If not provided, the last created engine will be used

    • Optionaloptions: any

      Options to configure the effect

    Returns ThinPassCubePostProcess

FragmentUrl: "passCube"

The fragment shader url