API

Class TextureSampler

Class used to store a texture sampler data

Hierarchy (View Summary)

Index
label?: string

General label used for debugging or storing a name.

samplingMode: number = -1

Gets the sampling mode of the texture

  • Sets all the parameters of the sampler

    Parameters

    • wrapU: number = Constants.TEXTURE_WRAP_ADDRESSMODE

      u address mode (default: TEXTURE_WRAP_ADDRESSMODE)

    • wrapV: number = Constants.TEXTURE_WRAP_ADDRESSMODE

      v address mode (default: TEXTURE_WRAP_ADDRESSMODE)

    • wrapR: number = Constants.TEXTURE_WRAP_ADDRESSMODE

      r address mode (default: TEXTURE_WRAP_ADDRESSMODE)

    • anisotropicFilteringLevel: number = 1

      anisotropic level (default: 1)

    • samplingMode: number = Constants.TEXTURE_BILINEAR_SAMPLINGMODE

      sampling mode (default: Constants.TEXTURE_BILINEAR_SAMPLINGMODE)

    • comparisonFunction: number = 0

      comparison function (default: 0 - no comparison function)

    Returns TextureSampler

    the current sampler instance