Class TextureAssetTask
Hierarchy (View Summary)
- AbstractAssetTask
- TextureAssetTask
Implements
Constructors
constructor
-
new TextureAssetTask(
name: string,
url: string,
noMipmapOrOptions?: boolean | ITextureCreationOptions,
invertY?: boolean,
samplingMode?: number,
): TextureAssetTaskCreates a new TextureAssetTask object
Parameters
- name: string
defines the name of the task
- url: string
defines the location of the file to load
OptionalnoMipmapOrOptions: boolean | ITextureCreationOptionsdefines if mipmap should not be generated (default is false) or the creation options to use
- invertY: boolean = true
defines if texture must be inverted on Y axis (default is true)
- samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE
defines the sampling mode to use (default is Texture.TRILINEAR_SAMPLINGMODE)
Returns TextureAssetTask
- name: string
Properties
invert Y
[true] Defines if texture must be inverted on Y axis (default is true)
name
Defines the name of the task
Optionalno Mipmap Or Options
Defines if mipmap should not be generated (default is false) or the creation options to use
on Error
Callback called when the task is successful
on Success
Callback called when the task is successful
sampling Mode
[3] Defines the sampling mode to use (default is Texture.TRILINEAR_SAMPLINGMODE)
texture
Gets the loaded texture
url
Defines the location of the file to load
Accessors
error Object
-
get errorObject(): { exception?: any; message?: string }
Gets the current error object (if task is in error)
Returns { exception?: any; message?: string }
is Completed
-
get isCompleted(): boolean
Get if the task is completed
Returns boolean
task State
-
Gets the current state of the task
Returns AssetTaskState
Methods
reset
-
Reset will set the task state back to INIT, so the next load call of the assets manager will execute this task again. This can be used with failed tasks that have the reason for failure fixed.
Returns void
run
-
run(
scene: Scene,
onSuccess: () => void,
onError: (message?: string, exception?: any) => void,
): voidExecute the current task
Parameters
- scene: Scene
defines the scene where you want your assets to be loaded
- onSuccess: () => void
is a callback called when the task is successfully executed
- onError: (message?: string, exception?: any) => void
is a callback called if an error occurs
Returns void
- scene: Scene
run Task
-
runTask(
scene: Scene,
onSuccess: () => void,
onError: (message?: string, exception?: any) => void,
): voidExecute the current task
Parameters
- scene: Scene
defines the scene where you want your assets to be loaded
- onSuccess: () => void
is a callback called when the task is successfully executed
- onError: (message?: string, exception?: any) => void
is a callback called if an error occurs
Returns void
- scene: Scene
Define a task used by AssetsManager to load 2D textures