API

Class SystemBlock

Block used to get a system of particles

Hierarchy (View Summary)

Index
billBoardMode: number = Constants.PARTICLES_BILLBOARDMODE_ALL

Gets or sets the billboard mode for the particle system

blendMode: any = BaseParticleSystem.BLENDMODE_ONEONE

Gets or sets the blend mode for the particle system

capacity: number = 1000

Gets or sets the epsilon value used for comparison

customShader: Nullable<CustomShader> = null

Gets or sets the custom shader configuration used to render the particles. This can be used to set your own shader to render the particle system.

disposeOnStop: boolean = false

Gets or sets a boolean indicating if the system should be disposed when stopped

doNoStart: boolean = false

Gets or sets a boolean indicating if the system should not start automatically

emitter: Nullable<any> = ...

Gets or sets the emitter for the particle system.

isBillboardBased: boolean = true

Gets or sets a boolean indicating if the system is billboard based

isLocal: boolean = false

Gets or sets a boolean indicating if the system coordinate space is local or global

manualEmitCount: number = -1

Gets or sets the manual emit count

preWarmCycles: number = 0

Gets or sets the number of pre-warm cycles before rendering the particle system

preWarmStepOffset: number = 0

Gets or sets the time step multiplier used for pre-warm

renderingGroupId: number = 0

Gets or sets the rendering group id for the particle system (0 by default)

startDelay: number = 0

Gets or sets the target stop duration for the particle system

updateSpeed: number = 0.0167

Gets or sets the target stop duration for the particle system