API

Class SheenBlock

Block used to implement the sheen module of the PBR material

Hierarchy (View Summary)

Index
albedoScaling: boolean = false

If true, the sheen effect is layered above the base BRDF with the albedo-scaling technique. It allows the strength of the sheen effect to not depend on the base color of the material, making it easier to setup and tweak the effect

comments: string = ""

Gets or sets the comments associated with this block

inputsAreExclusive: boolean = false

Gets or sets a boolean indicating that only one input can be connected at a time

linkSheenWithAlbedo: boolean = false

Defines if the sheen is linked to the sheen color.

onCodeIsReadyObservable: any = ...

Observable raised when the block code is ready (if the code loading is async)

uniqueId: number

Gets or sets the unique id of the node

visibleInInspector: boolean = false

Gets or sets a boolean indicating that this input can be edited in the Inspector (false by default)

visibleOnFrame: boolean = false

Gets or sets a boolean indicating that this input can be edited from a collapsed frame

  • get willBeGeneratedIntoVertexShaderFromFragmentShader(): boolean

    Gets a boolean indicating that the code of this block will be promoted to vertex shader even if connected to fragment output

    Returns boolean

  • Add uniforms, samplers and uniform buffers at compilation time

    Parameters

    • state: NodeMaterialBuildState

      defines the state to update

    • nodeMaterial: NodeMaterial

      defines the node material requesting the update

    • defines: NodeMaterialDefines

      defines the material defines to update

    • uniformBuffers: string[]

      defines the list of uniform buffer names

    Returns void