API

Class ParticleTextureSourceBlock

Block used to provide a texture for particles in a particle system

Hierarchy (View Summary)

Index
comments: string

A free comment about the block

invertY: boolean = true

Gets or sets the strenght of the flow map effect

onBuildObservable: any = ...

Gets an observable raised when the block is built

onDisposeObservable: any = ...

Gets an observable raised when the block is disposed

onInputChangedObservable: any = ...

Gets an observable raised when the inputs of the block change

serializedCachedData: boolean = false

Indicates if the texture data should be serialized as a base64 string.

uniqueId: number

Gets or sets the unique id of the node

visibleOnFrame: boolean = false

Gets or sets a boolean indicating that this input can be edited from a collapsed frame