Class used to represent a specific level of detail of a mesh
https://doc.babylonjs.com/features/featuresDeepDive/mesh/LOD
Creates a new LOD level
defines either the distance or the screen coverage where this level should start being displayed
defines the mesh to use to render this level
Either distance from the center of the object to show this level or the screen coverage if useLODScreenCoverage is set to true on the mesh
useLODScreenCoverage
true
Defines the mesh to use to render this level
Class used to represent a specific level of detail of a mesh
See
https://doc.babylonjs.com/features/featuresDeepDive/mesh/LOD