Class used to explode meshes (ie. to have a center and move them away from that center to better see the overall organization)
Explodes meshes from a center mesh.
The meshes to explode.
Optional
The mesh to be center of explosion.
Explodes meshes giving a specific direction
Number to multiply distance of each mesh's origin from center. Use a negative number to implode, or zero to reset.
Get class name
"MeshExploder"
"Exploded meshes"
Array of meshes with the centerMesh at index 0.
Class used to explode meshes (ie. to have a center and move them away from that center to better see the overall organization)