API

Class LensRenderingPipeline

BABYLON.JS Chromatic Aberration GLSL Shader Author: Olivier Guyot Separates very slightly R, G and B colors on the edges of the screen Inspired by Francois Tarlier & Martins Upitis

Hierarchy (View Summary)

Index
HighlightsEnhancingEffect: string = "HighlightsEnhancingEffect"

The highlights enhancing PostProcess id in the pipeline

inspectableCustomProperties: IInspectable[]

List of inspectable custom properties (used by the Inspector)

LensChromaticAberrationEffect: string = "LensChromaticAberrationEffect"

The chromatic aberration PostProcess id in the pipeline

LensDepthOfFieldEffect: string = "LensDepthOfFieldEffect"

The depth-of-field PostProcess id in the pipeline

uniqueId: any = UniqueIdGenerator.UniqueId

Gets the unique id of the post process rendering pipeline