Class FlyCameraKeyboardInput
Implements
Constructors
constructor
-
Returns FlyCameraKeyboardInput
Properties
camera
Defines the camera the input is attached to.
keys Backward
The list of keyboard keys used to control the backward move of the camera.
keys Down
The list of keyboard keys used to control the backward move of the camera.
keys Forward
The list of keyboard keys used to control the forward move of the camera.
keys Left
The list of keyboard keys used to control the left strafe move of the camera.
keys Right
The list of keyboard keys used to control the right strafe move of the camera.
keys Up
The list of keyboard keys used to control the forward move of the camera.
Methods
attach Control
-
Attach the input controls to a specific dom element to get the input from.
Parameters
OptionalnoPreventDefault: booleanDefines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)
Returns void
check Inputs
-
Update the current camera state depending on the inputs that have been used this frame. This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.
Returns void
detach Control
-
Detach the current controls from the specified dom element.
Returns void
get Class Name
-
Gets the class name of the current input.
Returns string
the class name
get Simple Name
-
Get the friendly name associated with the input class.
Returns string
the input friendly name
Listen to keyboard events to control the camera.
See
https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs