API

Class FlowGraphSetPhysicsMotionTypeBlockExperimental

A block that sets the motion type of a physics body.

The motion type input is a number corresponding to the PhysicsMotionType enum:

  • 0 = STATIC (not moving, not affected by forces)
  • 1 = ANIMATED (not affected by other bodies, but pushes them)
  • 2 = DYNAMIC (fully simulated, affected by forces and collisions)

Hierarchy

  • FlowGraphExecutionBlockWithOutSignal
    • FlowGraphSetPhysicsMotionTypeBlock
Index

Input connection: The physics body whose motion type will be set.

the configuration of the block

dataInputs: FlowGraphDataConnection<any>[]

The data inputs of the block.

dataOutputs: FlowGraphDataConnection<any>[]

The data outputs of the block.

An output connection that can be used to signal an error, if the block defines it.

Input connection: The input signal of the block.

metadata: any

Metadata that can be used by the block.

motionType: FlowGraphDataConnection<number>

Input connection: The motion type to set (0=STATIC, 1=ANIMATED, 2=DYNAMIC).

name: string

The name of the block.

Output connection: The signal that is synchronous triggered when the execution of this block is done. Note that is case of events or async you might want to use the done signal instead.

priority: number = 0

The priority of the block. Higher priority blocks will be executed first. Note that priority cannot be change AFTER the block was added as sorting happens when the block is added to the execution queue.

Input connections that activate the block.

signalOutputs: FlowGraphSignalConnection[]

Output connections that can activate downstream blocks.

uniqueId: string = ...

A randomly generated GUID for each block.