API

Class FlowGraphMeshPickEventBlock

A block that activates when a mesh is picked.

Hierarchy (View Summary)

Index
asset: FlowGraphDataConnection<AbstractMesh>

Input connection: The mesh to listen to.

the configuration of the block

dataInputs: FlowGraphDataConnection<any>[]

The data inputs of the block.

dataOutputs: FlowGraphDataConnection<any>[]

The data outputs of the block.

Output connection: The signal that is triggered when the asynchronous execution of this block is done.

An output connection that can be used to signal an error, if the block defines it.

Input connection: The input signal of the block.

initPriority: number = 0

the priority of initialization of this block. For example, scene start should have a negative priority because it should be initialized last.

metadata: any

Metadata that can be used by the block.

name: string

The name of the block.

Output connection: The signal that is synchronous triggered when the execution of this block is done. Note that is case of events or async you might want to use the done signal instead.

pickedMesh: FlowGraphDataConnection<AbstractMesh>

Output connection: The picked mesh. Possibly NOT the same as the asset (could be a descendant).

pickedPoint: FlowGraphDataConnection<Vector3>

Output connection: The picked point.

pickOrigin: FlowGraphDataConnection<Vector3>

Output connection: The picked origin.

pointerId: FlowGraphDataConnection<number>

Output connection: The pointer id.

pointerType: FlowGraphDataConnection<PointerEventTypes>

Input connection: The type of the pointer event.

priority: number = 0

The priority of the block. Higher priority blocks will be executed first. Note that priority cannot be change AFTER the block was added as sorting happens when the block is added to the execution queue.

Input connections that activate the block.

signalOutputs: FlowGraphSignalConnection[]

Output connections that can activate downstream blocks.

type: FlowGraphEventType = FlowGraphEventType.MeshPick

the type of the event this block reacts to

uniqueId: string = ...

A randomly generated GUID for each block.