API

Class FlowGraphApplyImpulseBlockExperimental

A block that applies an impulse to a physics body at a given location. Unlike a force (which is applied over time), an impulse is an instantaneous change in momentum.

Hierarchy

  • FlowGraphExecutionBlockWithOutSignal
    • FlowGraphApplyImpulseBlock
Index

Input connection: The physics body to apply the impulse to.

the configuration of the block

dataInputs: FlowGraphDataConnection<any>[]

The data inputs of the block.

dataOutputs: FlowGraphDataConnection<any>[]

The data outputs of the block.

An output connection that can be used to signal an error, if the block defines it.

Input connection: The impulse vector to apply.

Input connection: The input signal of the block.

Input connection: The world-space location at which to apply the impulse.

metadata: any

Metadata that can be used by the block.

name: string

The name of the block.

Output connection: The signal that is synchronous triggered when the execution of this block is done. Note that is case of events or async you might want to use the done signal instead.

priority: number = 0

The priority of the block. Higher priority blocks will be executed first. Note that priority cannot be change AFTER the block was added as sorting happens when the block is added to the execution queue.

Input connections that activate the block.

signalOutputs: FlowGraphSignalConnection[]

Output connections that can activate downstream blocks.

uniqueId: string = ...

A randomly generated GUID for each block.