API

Class EquiRectangularCubeTextureAssetTask

Define a task used by AssetsManager to load Equirectangular cube textures

Hierarchy (View Summary)

Implements

Index
  • Creates a new EquiRectangularCubeTextureAssetTask object

    Parameters

    • name: string

      defines the name of the task

    • url: string

      defines the location of the file to load

    • size: number

      defines the desired size (the more it increases the longer the generation will be) If the size is omitted this implies you are using a preprocessed cubemap.

    • noMipmap: boolean = false

      defines if mipmaps should not be generated (default is false)

    • gammaSpace: boolean = true

      specifies if the texture will be used in gamma or linear space

    • superSample: boolean = false

      specifies if the texture will be generated with super sampling (default is false) (the PBR material requires those texture in linear space, but the standard material would require them in Gamma space) (default is true)

    Returns EquiRectangularCubeTextureAssetTask

gammaSpace: boolean = true

[true] Specifies if the texture will be use in gamma or linear space (the PBR material requires those texture in linear space, but the standard material would require them in Gamma space) (default is true)

name: string

Defines the name of the task

noMipmap: boolean = false

[false] Defines if mipmaps should not be generated (default is false)

onError: (
    task: EquiRectangularCubeTextureAssetTask,
    message?: string,
    exception?: any,
) => void

Callback called when the task is successful

onSuccess: (task: EquiRectangularCubeTextureAssetTask) => void

Callback called when the task is successful

size: number

Defines the desired size (the more it increases the longer the generation will be)

superSample: boolean = false

specifies if the texture will be generated with super sampling (default is false) (the PBR material requires those texture in linear space, but the standard material would require them in Gamma space) (default is true)

Gets the loaded texture

url: string

Defines the location of the file to load

  • get errorObject(): { exception?: any; message?: string }

    Gets the current error object (if task is in error)

    Returns { exception?: any; message?: string }

  • Execute the current task

    Parameters

    • scene: Scene

      defines the scene where you want your assets to be loaded

    • onSuccess: () => void

      is a callback called when the task is successfully executed

    • onError: (message?: string, exception?: any) => void

      is a callback called if an error occurs

    Returns void

  • Execute the current task

    Parameters

    • scene: Scene

      defines the scene where you want your assets to be loaded

    • onSuccess: () => void

      is a callback called when the task is successfully executed

    • onError: (message?: string, exception?: any) => void

      is a callback called if an error occurs

    Returns void