Class AnimationAssetTask
Hierarchy (View Summary)
- AbstractAssetTask
- AnimationAssetTask
Constructors
constructor
-
new AnimationAssetTask(
name: string,
rootUrl: string,
filename: string | File,
targetConverter?: Nullable<(target: any) => any>,
extension?: string,
): AnimationAssetTaskCreates a new AnimationAssetTask
Parameters
- name: string
defines the name of the task
- rootUrl: string
defines the root url to use as a base to load your meshes and associated resources
- filename: string | File
defines the filename or File of the scene to load from
OptionaltargetConverter: Nullable<(target: any) => any>defines a function used to convert animation targets from loaded scene to current scene (default: search node by name)
Optionalextension: stringdefines the extension to use to load the scene (if not defined, ".babylon" will be used)
Returns AnimationAssetTask
- name: string
Properties
Optionalextension
Defines the extension to use to load the scene (if not defined, ".babylon" will be used)
filename
Defines the filename to load from
loaded Animatables
Gets the list of loaded animatables
loaded Animation Groups
Gets the list of loaded animation groups
name
Defines the name of the task
on Error
Callback called when the task is successful
on Success
Callback called when the task is successful
root Url
Defines the root url to use as a base to load your meshes and associated resources
Optionaltarget Converter
Defines a function used to convert animation targets from loaded scene to current scene (default: search node by name)
Accessors
error Object
-
get errorObject(): { exception?: any; message?: string }
Gets the current error object (if task is in error)
Returns { exception?: any; message?: string }
is Completed
-
get isCompleted(): boolean
Get if the task is completed
Returns boolean
task State
-
Gets the current state of the task
Returns AssetTaskState
Methods
reset
-
Reset will set the task state back to INIT, so the next load call of the assets manager will execute this task again. This can be used with failed tasks that have the reason for failure fixed.
Returns void
run
-
run(
scene: Scene,
onSuccess: () => void,
onError: (message?: string, exception?: any) => void,
): voidExecute the current task
Parameters
- scene: Scene
defines the scene where you want your assets to be loaded
- onSuccess: () => void
is a callback called when the task is successfully executed
- onError: (message?: string, exception?: any) => void
is a callback called if an error occurs
Returns void
- scene: Scene
run Task
-
runTask(
scene: Scene,
onSuccess: () => void,
onError: (message?: string, exception?: any) => void,
): voidExecute the current task
Parameters
- scene: Scene
defines the scene where you want your assets to be loaded
- onSuccess: () => void
is a callback called when the task is successfully executed
- onError: (message?: string, exception?: any) => void
is a callback called if an error occurs
Returns void
- scene: Scene
Define a task used by AssetsManager to load animations