API

Step 1 - Set Up The Editor

Open The Editor

Open the Flow Graph Editor. It starts with a default scene and a single empty graph tab, which you will replace with the Babylon Bros scene.

Load The Scene Snippet

In the Scene Preview panel, enter the scene snippet ID P41T6E#2 and press Enter to load it. The preview switches to the platformer level, and its meshes, animation groups, and sounds become available to scene-aware pickers.

That scene context is shared by every graph and execution context, so you only load it once.

Confirm The Scene Context

Open the scene context panel and check that the expected names are present: hero, ground, spring_1, block_1, the enemies, and the flag. If those resolve, mesh pickers and physics lookups will work in the next steps.

Start With An Empty Graph

You begin from a blank graph and build it up. Validation will report that the graph has no event yet, which is expected until Step 2 adds the first event block.

Press Start once to confirm the empty graph runs without error, then Stop. You now have a working scene plus an empty graph, ready for logic.

Next

Continue to Step 2 - Move The Hero to add the first real interaction.

Further reading

Step 0 - Prepare The Assets
Prepare the still Babylon Bros scene with meshes, materials, ready-but-not-playing animation groups, sounds, and physics before adding any flow graph logic.
Step 0 - Prepare The Assets
Step 2 - Move The Hero
Drive the Babylon Bros hero left and right with keyboard events, a velocity variable, and a per-frame physics update in the Flow Graph Editor.
Step 2 - Move The Hero