API

Physics

Physics engines are third-party external programs that can be plugged into Babylon.js. Depending on their features, they emulate "real-life" interactions between objects, which can be meshes, solid particles from the solid particle system, or some cameras. One feature of a physics engine is the addition of gravity to a scene.

There are 2 physics architectures in Babylon.js.

We strongly recommend using V2 over V1. A migration guide is here.

Physics V2

There are plugins for 1 physics engine:

  1. Havok - a powerful engine used in AAA games.

It needs to be enabled before use.

This architecture allows finer-grained control over your physics scene by distinguishing between collision shapes and physical bodies. A typical use case is to have one collision shape used by numerous bodies. This allows a lower memory footprint and more efficient memory addressing. A special effort has been put into better performance for a huge number of bodies. This is also the case for the collision callback mechanism.

A broad overview of the Physics V2 advancements is available on this Medium article.

Physics V1

There are plugins for 3 physics engines:

  1. Cannon.js - a wonderful physics engine written entirely in JavaScript.
  2. Oimo.js - a JS port of the lightweight Oimo physics engine.
  3. Ammo.js - a JS port of the bullet physics engine.

All need to be enabled before use.

Interactions between objects are achieved by impostors, simple objects that are attached to complex objects in a scene. The impostor can be assigned physical attributes such as mass, friction, a coefficient of restitution, impulse, and linear and angular velocity.

Two imposters can be connected using joints such as a hinge or ball and socket.

Ammo also allows the creation of soft bodies.

Coming next

Forces
Learn all about applying physical forces in Babylon.js.
Forces
Joints
Learn all about using joints in physics engines within Babylon.js.
Joints
Pivots and Axes
Learn all about physics pivots and axes in Babylon.js.
Pivots and Axes
Compound Bodies
Learn all about physics compound bodies in Babylon.js.
Compound Bodies
Soft Bodies
Learn all about physics soft bodies in Babylon.js.
Soft Bodies
Advanced Physics Features
Unlock the full potential of physics with advanced physics features in Babylon.js.
Advanced Physics Features
Using A Physics Engine
Learn how to use one of the available physics engines in Babylon.js.
Using A Physics Engine