Add a depth-hosted Sprite2D layer to a SceneContext via the scene's optional renderable extension hook. Pure HUD layers (depth: "none") are rendered by createSpriteRenderer + registerSpriteRenderer instead.
depth: "none"
createSpriteRenderer + registerSpriteRenderer
Add a depth-hosted Sprite2D layer to a SceneContext via the scene's optional renderable extension hook. Pure HUD layers (
depth: "none") are rendered bycreateSpriteRenderer + registerSpriteRendererinstead.