API

Getting Started - Chapter 9 - Add Physics

Bring a Scene to Life

Until now, we have positioned and animated objects ourselves. A physics engine can instead calculate how objects move under gravity and what happens when they collide.

In this chapter, we will set up the Havok physics engine, create a ground that stays in place, and drop a sphere onto it. Along the way, you will learn what makes a physics body static or dynamic and where to go when you are ready for more advanced physics.

Coming next

Getting Started - Chapter 9 - Your First Physics Scene
Set up Havok Physics V2 and create static and dynamic physics bodies.
Getting Started - Chapter 9 - Your First Physics Scene