Interactions
Interactions
Possibly the most important interactions are user interactions, such as picking a mesh in the scene. These can be achieved with scene observables.
You also often need to find whether two meshes are intersecting, or determine the position of a mesh relative to another mesh, a camera, or a point in space. In Babylon.js, these can be achieved using intersectsMesh for two meshes, and Ray and intersect for ray casting.

