API

Extruding Shapes

Extruded Shape

An extruded shape is created by defining a shape profile using Vector3 coordinates in the xy plane and providing a path along which the profile will be extruded. You must set at least the shape and path options. On update, you must set the shape, path, and instance options, and you can set the scale and rotation options.

On creation, the local origin of an extrusion is coincident with the world origin. It is not possible to give a position relative to the constructed shape, as this depends on the data sets used.

The profile shape's local origin is (0, 0, 0) relative to its defining coordinates, and it is this local origin that runs along the path during the extrusion.

When you need the appearance of a solid shape, there is an option to cap the ends. The caps are drawn by creating triangles from the barycenter of the shape profile to the profile vertices, so there are profile shapes for which the caps will not fit correctly. In this case, you can use CreatePolygon for the caps; however, you do need to position and rotate these caps in addition to creating them.

When you need sharp mitred corners, there is a utility function available: Extruded Shape with Mitred Corners.

Because the extrusion converts the path points to a Path3D, there are two anomalies that can occur for a given set of path points. The first is that the orientation of the normal to the path is undefined when the path is a straight line. The Path3D constructor will pick a first normal, which may not be the one needed. Use the firstNormal option to set the path normal at the first point. The second anomaly occurs when the path reverses itself from one point to the next; this causes the tangent at that point to become undefined. To apply a heuristic fix for this, use the adjustFrame option and set it to true.

MeshBuilder

Usage :

import { MeshBuilder } from "@babylonjs/core/Meshes/meshBuilder";
const options = {
shape: myPoints, //vec3 array with z = 0,
path: myPath, //vec3 array
updatable: true
};
let extruded = MeshBuilder.ExtrudeShape("ext", options, scene); //scene is optional and defaults to the current scene
// Update
options.shape = newShape;
options.path = newPath;
options.instance = extruded;
extruded = MeshBuilder.ExtrudeShape("ext", options); //No scene parameter when using instance
optionvaluedefault value
shape
(Vector3[]) array of Vector3, the shape you want to extrude REQUIRED
 
path
(Vector3[]) array of Vector3, the extrusion axis REQUIRED
 
scale
(number) the value to scale the shape
1
rotation
(number) the value to rotate the shape each step along the path
0
cap
(number) extrusion cap : NO_CAP, CAP_START, CAP_END, CAP_ALL
NO_CAP
closeShape
(boolean) closes the shape, no need to push shape[0] to shape array
false
closePath
(boolean) closes the path, no need to push path[0] to path array
false
updatable
(boolean) true if the mesh is updatable
false
sideOrientation
(number) side orientation
DEFAULTSIDE
frontUVs
(Vector4) ONLY WHEN sideOrientation:BABYLON.Mesh.DOUBLESIDE is an option
Vector4(0,0, 1,1)
backUVs
(Vector4) ONLY WHEN sideOrientation:BABYLON.Mesh.DOUBLESIDE is an option
Vector4(0,0, 1,1)
instance
(LineMesh) an instance of an extruded shape to be updated
null
invertUV
(boolean) to swap the U and V coordinates at geometry construction time (texture rotation of 90°)
false
firstNormal
(Vector3) path normal of first point of path
null
adjustFrame
(boolean) apply heuristic to adjust tangents of paths that reverse direction
false

Examples

Close Shape by Push

closed using shape.push(shape[0])

CloseShape is True

closed using closeShape: true

Updatable Extrusion

update of extrusion including, shape, path, scale and rotation

Extrusion With Open Shape

extrusion with open shape

Spiral Extrusion

spiral extrusion with straight path and rotation set:

Capped Extrusion

capped extrusion

Incorrectly Capped Extrusion

shape profile that does not cap correctly

Extrusion firstNormal

setting first normal to control orientation

Extrusion path reverses direction

extrusion path reverses causing artifacts

Mesh

Usage:

import { Mesh } from "@babylonjs/core/Meshes/mesh";
let extrusion = Mesh.ExtrudeShape(name, shape, path, scale, rotation, cap, scene);
let extrusion = Mesh.ExtrudeShape(name, shape, path, scale, rotation, cap, scene, updatable, sideOrientation, instance); //optional parameters after scene