API

Copies, Clones, and Instancing

Copies, Clones and Instances

Often, you want to save memory or reduce draw calls when rendering a scene. There are several methods for doing this, using clones, instances, thin instances, and the solid particle system. Each provides advantages and disadvantages.

Coming next

Cloning With the Solid Particle System
Learn how to clone using the solid particle system in Babylon.js.
Cloning With the Solid Particle System
Clones
Learn about clones and cloning in Babylon.js.
Clones
Instances
Learn all about the instancing system in Babylon.js.
Instances
Thin Instances
Learn how to leverage thin instances in your Babylon.js scenes.
Thin Instances