API

BillBoard Mode

Billboard is a special mode for meshes that ensures the mesh is always facing the camera. This is commonly used to display information to the user, such as sprites or particles.

Example :

box.billboardMode = 7;

Billboard Mode Values:

valueType
0
BILLBOARDMODE_NONE
1
BILLBOARDMODE_X
2
BILLBOARDMODE_Y
4
BILLBOARDMODE_Z
7
BILLBOARDMODE_ALL
Simple Example of Mesh Billboard Mode

Things get a bit more complex when your billboard object has a parent, because you may or may not want to integrate the parent's rotation into the mix.

If you set nothing but the billboardMode, the mesh will ignore its parent rotation:

Simple Example of Mesh Billboard Mode with a parent

You can decide to force all billboards to take the parent rotation into account without interfering with the billboard orientation by setting BABYLON.TransformNode.BillboardUseParentOrientation = true;:

Simple Example of Mesh Billboard Mode with a parent