Save Your Scene or Meshes
Any scene or mesh can be downloaded as a file to your computer. This is achieved with the scene serializer
Scene
Include the following code in your project to download your scene
import { SceneSerializer } from "@babylonjs/core/Misc/sceneSerializer";import { Tools } from "@babylonjs/core/Misc/tools";let objectUrl;function doDownload(filename, scene) { if (objectUrl) { window.URL.revokeObjectURL(objectUrl); } const serializedScene = SceneSerializer.Serialize(scene); const strScene = JSON.stringify(serializedScene); if (filename.toLowerCase().lastIndexOf(".babylon") !== filename.length - 8 || filename.length < 9) { filename += ".babylon"; } const blob = new Blob([strScene], { type: "octet/stream" }); Tools.Download(blob, filename);}The following playground shows how to create a scene, use the serializer, convert it to a JSON file, and then offer it for download to your computer.
PG: Save Scene
Meshes
The following code shows the changes needed to download only a mesh to your computer.
import { SceneSerializer } from "@babylonjs/core/Misc/sceneSerializer";import { Tools } from "@babylonjs/core/Misc/tools";let objectUrl;function doDownload(filename, mesh) { if (objectUrl) { window.URL.revokeObjectURL(objectUrl); } const serializedMesh = SceneSerializer.SerializeMesh(mesh); const strMesh = JSON.stringify(serializedMesh); if (filename.toLowerCase().lastIndexOf(".babylon") !== filename.length - 8 || filename.length < 9) { filename += ".babylon"; } const blob = new Blob([strMesh], { type: "octet/stream" }); Tools.Download(blob, filename);}