Defines the basic options interface of a SpriteMap
TileSearch playground for baseTile
number cell index of the base tile when the system compiles.
MultiplySearch playground for colorMultiply
Vector3 scalar of the global RGB values of the SpriteMap.
Optional flipUSearch playground for flipU
boolean flip the sprite after its been repositioned by the framing data.
CountSearch playground for layerCount
number of layers that the system will reserve in resources.
Animation FramesSearch playground for maxAnimationFrames
number of max animation frames a single cell will reserve in resources.
PositionSearch playground for outputPosition
Vector3 of the position of the output plane in World Units.
RotationSearch playground for outputRotation
Vector3 of the rotation of the output plane.
SizeSearch playground for outputSize
Vector2 of the size of the output plane in World Units.
SizeSearch playground for stageSize
Vector2 of the number of cells in the grid.