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Interface INavMeshParameters

Configures the navigation mesh creation

Hierarchy

  • INavMeshParameters

Index

Properties

borderSizeSearch playground for borderSize

borderSize: number

The size of the non-navigable border around the heightfield.

chSearch playground for ch

ch: number

The y-axis cell size to use for fields. [Limit: > 0] [Units: wu]

csSearch playground for cs

cs: number

The xz-plane cell size to use for fields. [Limit: > 0] [Units: wu]

detailSampleDistSearch playground for detailSampleDist

detailSampleDist: number

Sets the sampling distance to use when generating the detail mesh. (For height detail only.) [Limits: 0 or >= 0.9] [Units: wu]

detailSampleMaxErrorSearch playground for detailSampleMaxError

detailSampleMaxError: number

The maximum distance the detail mesh surface should deviate from heightfield data. (For height detail only.) [Limit: >=0] [Units: wu]

maxEdgeLenSearch playground for maxEdgeLen

maxEdgeLen: number

The maximum allowed length for contour edges along the border of the mesh. [Limit: >=0] [Units: vx]

maxSimplificationErrorSearch playground for maxSimplificationError

maxSimplificationError: number

The maximum distance a simplified contour's border edges should deviate the original raw contour. [Limit: >=0] [Units: vx]

maxVertsPerPolySearch playground for maxVertsPerPoly

maxVertsPerPoly: number

The maximum number of vertices allowed for polygons generated during the contour to polygon conversion process. [Limit: >= 3]

mergeRegionAreaSearch playground for mergeRegionArea

mergeRegionArea: number

Any regions with a span count smaller than this value will, if possible, be merged with larger regions. [Limit: >=0] [Units: vx]

minRegionAreaSearch playground for minRegionArea

minRegionArea: number

The minimum number of cells allowed to form isolated island areas. [Limit: >=0] [Units: vx]

tileSizeSearch playground for tileSize

tileSize: number

If using obstacles, the navmesh must be subdivided internaly by tiles. This member defines the tile cube side length in world units. If no obstacles are needed, leave it undefined or 0.

walkableClimbSearch playground for walkableClimb

walkableClimb: number

Maximum ledge height that is considered to still be traversable. [Limit: >=0] [Units: vx]

walkableHeightSearch playground for walkableHeight

walkableHeight: number

Minimum floor to 'ceiling' height that will still allow the floor area to be considered walkable. [Limit: >= 3] [Units: vx]

walkableRadiusSearch playground for walkableRadius

walkableRadius: number

The distance to erode/shrink the walkable area of the heightfield away from obstructions. [Limit: >=0] [Units: vx]

walkableSlopeAngleSearch playground for walkableSlopeAngle

walkableSlopeAngle: number

The maximum slope that is considered walkable. [Limits: 0 <= value < 90] [Units: Degrees]

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