Interface ITextureProcessorOutputOptions
interface ITextureProcessorOutputOptions {
generateMipMaps?: boolean;
samplingMode?: number;
textureType?: number;
}
generateMipMaps?: boolean;
samplingMode?: number;
textureType?: number;
}
Properties
Optionalgenerate Mip Maps
generateMipMaps?: boolean
Whether mipmaps are generated for the output texture. Defaults to false.
Optionalsampling Mode
samplingMode?: number
Sampling mode used by the output texture. Defaults to Constants.TEXTURE_BILINEAR_SAMPLINGMODE.
Optionaltexture Type
textureType?: number
Texture type used by the render target. Defaults to Constants.TEXTURETYPE_UNSIGNED_BYTE.
Controls the GPU texture created by a texture processing operation.