API

Interface IGeometryBufferTextureTypeAndFormat

Type, format and sampling settings for a geometry buffer render target.

interface IGeometryBufferTextureTypeAndFormat {
    samplingMode?: number;
    textureFormat: number;
    textureType: number;
}
Index
samplingMode?: number

Optional sampling mode for the target texture. Defaults to bilinear when omitted.

textureFormat: number

Texture format for the target.

textureType: number

Texture type for the target.