Interface IGPUMultiPickingInfo
interface IGPUMultiPickingInfo {
meshes: Nullable<AbstractMesh>[];
normals?: Nullable<Vector3>[];
pickedPoints?: Nullable<Vector3>[];
thinInstanceIndexes?: number[];
}
meshes: Nullable<AbstractMesh>[];
normals?: Nullable<Vector3>[];
pickedPoints?: Nullable<Vector3>[];
thinInstanceIndexes?: number[];
}
Properties
meshes
meshes: Nullable<AbstractMesh>[]
Picked mesh
Optionalnormals
normals?: Nullable<Vector3>[]
Reconstructed normals in world space.
Only available when enableDepthPicking is true and enough valid depth neighbors can be read. Custom picking materials or special material plugins that do not write the depth attachment may return null.
Optionalpicked Points
pickedPoints?: Nullable<Vector3>[]
Picked points in world space.
Only available when enableDepthPicking is true and a valid depth value can be read. Custom picking materials or special material plugins that do not write the depth attachment may return null.
Optionalthin Instance Indexes
thinInstanceIndexes?: number[]
Picked thin instance index
Stores the result of a multi GPU picking operation