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  • GPURenderCommandsMixin

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Methods

  • draw(vertexCount: number, instanceCount?: number, firstVertex?: number, firstInstance?: number): void
  • Parameters

    • vertexCount: number
    • Optional instanceCount: number
    • Optional firstVertex: number
    • Optional firstInstance: number

    Returns void

  • drawIndexed(indexCount: number, instanceCount?: number, firstIndex?: number, baseVertex?: number, firstInstance?: number): void
  • Parameters

    • indexCount: number
    • Optional instanceCount: number
    • Optional firstIndex: number
    • Optional baseVertex: number
    • Optional firstInstance: number

    Returns void

  • drawIndexedIndirect(indirectBuffer: GPUBuffer, indirectOffset: number): void
  • Parameters

    • indirectBuffer: GPUBuffer
    • indirectOffset: number

    Returns void

  • drawIndirect(indirectBuffer: GPUBuffer, indirectOffset: number): void
  • Parameters

    • indirectBuffer: GPUBuffer
    • indirectOffset: number

    Returns void

  • Parameters

    Returns void

  • Parameters

    Returns void

  • setVertexBuffer(slot: number, buffer: GPUBuffer, offset?: number, size?: number): void
  • Parameters

    • slot: number
    • buffer: GPUBuffer
    • Optional offset: number
    • Optional size: number

    Returns void

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