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Interface defining initialization parameters for Scene class

Hierarchy

  • SceneOptions

Index

Properties

useClonedMeshMap?: boolean

Defines that each mesh of the scene should keep up-to-date a map of referencing cloned meshes for fast disposing It will improve performance when the number of mesh becomes important, but might consume a bit more memory

useGeometryUniqueIdsMap?: boolean

Defines that scene should keep up-to-date a map of geometry to enable fast look-up by uniqueId It will improve performance when the number of geometries becomes important.

useMaterialMeshMap?: boolean

Defines that each material of the scene should keep up-to-date a map of referencing meshes for fast disposing It will improve performance when the number of mesh becomes important, but might consume a bit more memory

virtual?: boolean

Defines if the creation of the scene should impact the engine (Eg. UtilityLayer's scene)

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