Interface ITextureCreationOptions
Hierarchy
- ITextureCreationOptions
Index
Properties
Optional bufferSearch playground for buffer
Defines the buffer to load the texture from in case the texture is loaded from a buffer representation (default: null)
Optional creation FlagsSearch playground for creationFlags
Specific flags to use when creating the texture (Constants.TEXTURE_CREATIONFLAG_STORAGE for storage textures, for eg) (default: undefined)
Optional delete BufferSearch playground for deleteBuffer
Defines if the buffer we are loading the texture from should be deleted after load (default: false)
Optional formatSearch playground for format
Defines the format of the texture we are trying to load (Engine.TEXTUREFORMAT_RGBA...) (default: )
Optional gamma SpaceSearch playground for gammaSpace
Defines the underlying texture texture space
Optional internal TextureSearch playground for internalTexture
Defines the underlying texture from an already existing one
Optional invertYSearch playground for invertY
Defines if the texture needs to be inverted on the y axis during loading (default: true)
Optional loader OptionsSearch playground for loaderOptions
Options to be passed to the loader (default: undefined)
Optional mime TypeSearch playground for mimeType
Defines an optional mime type information (default: undefined)
Optional no MipmapSearch playground for noMipmap
Defines if the texture will require mip maps or not (default: false)
Optional on ErrorSearch playground for onError
Defines a callback triggered when an error occurred during the loading session (default: null)
Optional on LoadSearch playground for onLoad
Defines a callback triggered when the texture has been loaded (default: null)
Optional sampling ModeSearch playground for samplingMode
Defines the sampling mode we want for the texture while fetching from it (Texture.NEAREST_SAMPLINGMODE...) (default: Texture.TRILINEAR_SAMPLINGMODE)
Optional useSRGBBufferSearch playground for useSRGBBuffer
Defines if the texture must be loaded in a sRGB GPU buffer (if supported by the GPU) (default: false)
Defines the available options when creating a texture