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Defines the basic options interface of a SpriteMap

Hierarchy

  • ISpriteMapOptions

Index

Properties

baseTile?: number

number cell index of the base tile when the system compiles.

colorMultiply?: Vector3

Vector3 scalar of the global RGB values of the SpriteMap.

flipU?: boolean

boolean flip the sprite after its been repositioned by the framing data.

layerCount?: number

number of layers that the system will reserve in resources.

maxAnimationFrames?: number

number of max animation frames a single cell will reserve in resources.

outputPosition?: Vector3

Vector3 of the position of the output plane in World Units.

outputRotation?: Vector3

Vector3 of the rotation of the output plane.

outputSize?: Vector2

Vector2 of the size of the output plane in World Units.

stageSize?: Vector2

Vector2 of the number of cells in the grid.

Legend

  • Constructor
  • Property
  • Method
  • Property
  • Method
  • Inherited constructor
  • Static method

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