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A helper-interface for the 3 meshes needed for controller axis animation. This will be expanded when touchpad animations are fully supported The meshes are provided to the _lerpAxisTransform function to calculate the current position of the value mesh

Hierarchy

  • IMotionControllerMeshMap

Index

Properties

maxMesh?: AbstractMesh

the mesh that defines the maximum value mesh position.

minMesh?: AbstractMesh

the mesh that defines the minimum value mesh position.

valueMesh?: AbstractMesh

The mesh that will be changed when axis value changes

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