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A helper-interface for the 3 meshes needed for controller button animation The meshes are provided to the _lerpButtonTransform function to calculate the current position of the value mesh

Hierarchy

  • IMotionControllerButtonMeshMap

Index

Properties

pressedMesh: AbstractMesh

the mesh that defines the pressed value mesh position. This is used to find the max-position of this button

unpressedMesh: AbstractMesh

the mesh that defines the unpressed value mesh position. This is used to find the min (or initial) position of this button

valueMesh: AbstractMesh

The mesh that will be changed when value changes

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  • Method
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  • Inherited constructor
  • Static method

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